Exploring an Ordinary-heavy Deathspeaker deck-build possibilities
Delve into the intricacies of an Ordinary-heavy Deathspeaker deck, where strategic card draw, efficient mana use, and powerful combos come together. Will it work, let's find out!
Ang Woon Jiun
2/16/20252 min read


I’ve been really thinking about building a Deathspeaker deck lately, and with some interesting Ordinary cards released since Arthurian Legends, the idea of using Hamlet as a secondary Philosopher’s Stone to reduce the cost of ordinary minions has been biting at me. It adds a level of consistency and efficiency that makes the deck feel much more streamlined. With cards like Apprentice Wizard that draw cards, you really start to see the synergies take shape. It’s not just about playing cards but strategically reducing their costs, which feels rewarding.
The finishers, especially the combo with Evil Presence and Nimbus Jin, seem potent. It’s always nice to have a way to deal damage while removing blockers—such a good way to close out the game. I'm also a fan of the utility cards like Highland Princess. It’s a cheap and effective way to tutor a minion, especially when you aren’t running Common Sense. It’s an ideal choice since it doesn’t destroy artifacts, making it more versatile.
The inclusion of Lady Iseult as a combo piece with Ring of Morrigan is probably a smart choice too. The ability to repeatedly cast and draw cards is a great way to keep your hand full. However, I do think Sisters of Avalon might not be as impactful as initially expected. Its Genesis effect just doesn’t seem to provide the desired card draw as consistently as I'd hoped, so I’d be considering removing it or replacing it with something more reliable.
One of my favorite parts conjuring up this deck is the inclusion of Cauldron Crones. The sacrifice mechanic to draw a card is a nice touch, and when combined with other repeatable draw effects like Lady Iseult and Miracle Workers, it’s a powerful combination. The Genesis effects like Death Dealer and Deep-Sea Mermaids also open up more options for digging through your deck and making sure your draw phase is as effective as possible.
The Fey Changeling and Selfsame Simulacrum are great at controlling the tempo and giving you more flexibility. Slowing down the game with the Changeling can really disrupt your opponent's rhythm, which is crucial. I also love how Selfsame Simulacrum interacts with Philosopher’s Stone. It’s like having a built-in Draw Three spell with just a bit of mana investment, especially if you copy a Grandmaster Wizard.
What do you think about some of these gamplay techs shared?
Let's Connect
Join our community of passionate collectors and hobbyists today!
REGISTER TO BE NOTIFIED OF ANY PROMOTION AND EXCLUSIVES FROM ALCHEMISTS' LAIR
© 2024 Alchemists' Lair. All rights reserved.
Disclaimer
This is a fan-made site dedicated to promoting artist appreciation and celebrating the associated games. We make no claims to ownership of any artwork featured here, and all rights to the artwork remain with the original creators. Any unauthorized reproduction or distribution of copyrighted material is prohibited.
We reserve the right to change the terms and conditions for services and products offered on this site at any time without prior notice. Any changes will be posted immediately on this website. Please check for the latest information to stay informed of any updates.